List Of Abilities Pokémon Wiki Fandom Pokemon Fandom Com
This is a list of all Abilities, organized by generation. Each ability from the latest generation of Pokémon games is listed below, along with a short description and how many Pokémon can have that ability. Click an ability name to see the Pokémon that can learn it. Abilities, introduced in Generation 3 (Ruby/Sapphire), are special attributes given to each Pokémon that can aid them in battle. Many abilities act as a power-up by increasing a move or stat; others introduce a third-party effect like a weather condition. Some abilities can even hinder a Pokémon battle.
Each Pokémon can have only one ability, however, some have the option of two different abilities. The choice is random and each ability is equally likely. There are 308 single-ability Pokémon and 355 dual-ability Pokémon. In Pokémon Black & White, a third hidden ability was introduced. The third ability is only available when a Pokémon is returned from the Dream World, a new online feature that is part of the Pokémon Global Link. 568 Pokémon have a Dream World ability.
A selection of related questions from PokéBase: An Ability (Japanese: 特性 Ability) is a game mechanic introduced in Generation III that provides a passive effect in battle or in the overworld. Individual Pokémon may have only one Ability at a time. Prior to Generation VI, an Ability could not be changed after a Pokémon was obtained except by Evolution—where the new Ability is determined by the former Ability—and form change. Not every Ability is entirely beneficial; some of them are hindering. A Pokémon's Ability was often originally referred to as a "special ability",[1] "special Ability",[2] or "Sp.
Ability"[3] in Generation III, or sometimes simply "ability" until Generation V,[4] after which it is consistently capitalized as "Ability". Abilities are functionally absent in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, Pokémon Legends: Arceus and Pokémon Legends: Z-A. Some species of Pokémon have multiple possible Abilities. The most Abilities any species or form has is three: two normal Abilities and one Hidden Ability. In most wild Pokémon encounters, the Pokémon's Ability will be one of its non-Hidden Abilities (each having an even chance of appearing if the species has two).
Hidden Abilities were introduced in Generation V; they are relatively rare and usually require some type of special encounter. In technical terms, a species' Abilities may be thought of as having separate slots, with an individual Pokémon's non-Hidden slot determined by its personality value. For example, an Eevee—with two non-Hidden Abilities—has Run Away for its first non-Hidden slot, Adaptability for its second, and Anticipation for its Hidden Ability slot. Vaporeon—with only one non-Hidden Ability—can be considered to have Water Absorb for both non-Hidden slots. When a Pokémon evolves, its Ability slot remains the same. This means that a Poochyena with Run Away will evolve into a Mightyena with Intimidate, while a Poochyena with Quick Feet will evolve into a Mightyena with Quick Feet.
Dialga exerting its Ability, Pressure, in Pokémon Platinum Version An Ability (特性(とくせい), Tokusei?), called Special Ability in Pokémon the Series, is a mechanic that was introduced in Generation III. Abilities are various powers or characteristics possessed by each Pokémon. Abilities are activated automatically in battle, and some have shown to have use outside of battle. There are many types of Abilities. Some Abilities are exclusive to certain Pokémon and their evolutions, while others are known by many Pokémon.
Generation V introduces a certain type of Ability, Hidden Abilities, which certain Pokémon have depending on where they are encountered, including certain Gift Pokémon. While several species of Pokémon can know only one Ability, many of them can have one of a few Abilities, such as Gligar, which can have either Hyper Cutter or Sand Veil. The evolved form of certain Pokémon can have a different Ability than its basic form. In Generation III, Generation IV, and Pokémon Black Version and Pokémon White Version, the Ability of a newborn Pokémon is decided randomly, regardless of the Abilities of each of its parents. This was rectified in Pokémon Black Version 2 and Pokémon White Version 2, in which the hatched Pokémon has an eighty percent chance of inheriting the Ability of its mother. Additionally, there is a sixty percent chance that the Hidden Ability of the newborn Pokémon is inherited by its mother, but only if both its mother and father are part of the same egg...
As of Generation VI, the father can pass a Hidden Ability onward if its partner is a Ditto. Since its introduction, Abilities have appeared in most games of the core series, as well as Pokémon the Series and even spinoff games. Abilities do not return in Pokémon: Let's Go, Pikachu! and Pokémon: Let's Go, Eevee!, presumably because it is based on the Generation I game Pokémon Yellow Version: Special Pikachu Edition, which released prior to the introduction of Abilities, or because it is based... Although Pokémon: Let's Go, Pikachu! and Pokémon: Let's Go, Eevee!
as well as Pokémon Legends: Arceus do not feature Abilities, they are still determined within the game's data, for if Pokémon had been traded over from a different game in the core series. A type refers to an elemental property associated with both Pokémon and their moves. There are 19 types in total. The first 15 types were introduced in Generation I. Both Steel and Dark were added in Generation II, increasing the total to 17 before Fairy was introduced as the eighteenth type in Generation VI. The nineteenth and most recent type has been added in Generation IX, Stellar.
For a table listing the weaknesses, resistances, and immunities of each type, see the type chart. For Pokémon, a type determines mainly how resistant or vulnerable it is to moves used on them. For moves, a type determines how effective it is on the targeted Pokémon. The type of moves and Pokémon are based on its characteristics or nature. Each type has its own strengths and weaknesses, and most of them are logical setups. Examples include Fire-type Pokémon being weak against Water-type Pokémon, Ice-type Pokémon being weak against Fire-type Pokémon, and Water-type Pokémon being weak against Electric-type Pokémon.
Such match ups apply to moves as well: A Fire-type move such as Overheat inflicts a lot of damage on a Grass-type Pokémon. Welcome to the Pokémon Wiki! Our ambition is to create a collaborative Pokémon encyclopedia. There are a wide range of different areas available to explore and participate in; so feel free to sign up for an account and start editing! Should you encounter any issues, don't hesitate to reach out to one of our administrators for assistance. Also, remember to review our guidelines and Manual of Style for tips on how you can effectively contribute to the expansion of this database!
The Pokémon Wiki was started in 2005 and thus far has 22,232 articles, 2,079,843 edits, and 205 active users today! To create a new article, simply enter the article title in the box below: Our wiki is in accordance with our Terms of Use and COPPA, which means that we are prohibited by law from collecting information from users under 13 years of age, or under 16 years... Hello! Kettlon here wishing you a happy new year and what to expect within the next week or so. A Pokémon ability is a special attribute that every species of Pokémon has in the Pokémon video games.
The use of abilities first started in Pokémon Ruby and Sapphire of the Pokémon video games. Every Pokémon has an ability, and several species of Pokémon may have one of two possible abilities. Most Pokémon use their abilities in battle. Abilities can strengthen a Pokémon's own statistics or weaken a foe's, or inflict conditions such as paralysis or poisoning. For instance, an Electrike's Static ability may paralyze a foe that touches it, or a Bulbasaur may use its Overgrow ability to power up its Grass attacks when it is weak. Some Pokémon, like Lotad, can use their Rain Dish ability to restore HP whenever it is raining.
Some abilities render some Pokémon invincible against certain types of attacks. A Lunatone's ability to Levitate will prevent Ground attacks from striking it, and Shedinja's Wonder Guard ability will keep any attack that is not super effective from hitting it. A Steelix's Rock Head ability prevents it from receiving damage from the recoil of certain powerful physical attacks. A Pokémon with the Lightningrod ability, such as Marowak, will keep its partner safe from electric attacks in a double battle by drawing the electricity away from it. Not all abilities are helpful. Slaking has the Truant ability, which allows it to attack only every other turn.
This is intended to hinder Slaking's very high statistics. However, Skill Swap can be used on Slaking to switch abilities with the foe, passing it the preventative ability to the opponent, and receiving a more preferable one in exchange. This is only possible in 2 vs. 2 battles or when the opponent uses it (a good way to trick a foe is putting a Pokémon with a more desirable ability and switch to Slaking when the foe uses Skill Swap),... Some abilities come into effect outside of Pokémon battles. Pokémon with the Pickup ability, like Meowth, will sometimes retrieve rare items off of the ground, such as gold Nuggets, which can be exchanged for money.
Also, since Pokémon Emerald, a handful of abilities that were once only used in battle have effects outside of battle as well. Any Pokémon with the Lightningrod ability will double as a cell phone antenna and the player character will receive more phone calls because of it. A Pokémon with the ability to Intimidate, like Arbok, for example, will cause the player to encounter lower-level Pokémon less often. Additionally, a Pokémon with the Flame Body ability will act as an incubator and cause eggs to hatch quicker.
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This Is A List Of All Abilities, Organized By Generation.
This is a list of all Abilities, organized by generation. Each ability from the latest generation of Pokémon games is listed below, along with a short description and how many Pokémon can have that ability. Click an ability name to see the Pokémon that can learn it. Abilities, introduced in Generation 3 (Ruby/Sapphire), are special attributes given to each Pokémon that can aid them in battle. Many...
Each Pokémon Can Have Only One Ability, However, Some Have
Each Pokémon can have only one ability, however, some have the option of two different abilities. The choice is random and each ability is equally likely. There are 308 single-ability Pokémon and 355 dual-ability Pokémon. In Pokémon Black & White, a third hidden ability was introduced. The third ability is only available when a Pokémon is returned from the Dream World, a new online feature that is...
A Selection Of Related Questions From PokéBase: An Ability (Japanese:
A selection of related questions from PokéBase: An Ability (Japanese: 特性 Ability) is a game mechanic introduced in Generation III that provides a passive effect in battle or in the overworld. Individual Pokémon may have only one Ability at a time. Prior to Generation VI, an Ability could not be changed after a Pokémon was obtained except by Evolution—where the new Ability is determined by the form...
Ability"[3] In Generation III, Or Sometimes Simply "ability" Until Generation
Ability"[3] in Generation III, or sometimes simply "ability" until Generation V,[4] after which it is consistently capitalized as "Ability". Abilities are functionally absent in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, Pokémon Legends: Arceus and Pokémon Legends: Z-A. Some species of Pokémon have multiple possible Abilities. The most Abilities any species or form has is three: two normal ...
Hidden Abilities Were Introduced In Generation V; They Are Relatively
Hidden Abilities were introduced in Generation V; they are relatively rare and usually require some type of special encounter. In technical terms, a species' Abilities may be thought of as having separate slots, with an individual Pokémon's non-Hidden slot determined by its personality value. For example, an Eevee—with two non-Hidden Abilities—has Run Away for its first non-Hidden slot, Adaptabili...