3d Animation Heidun Wixsite Com

Leo Migdal
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3d animation heidun wixsite com

My 3d animation work through my college years. This section is still WIP,I hope you'll come back later ! A little robot, a little bit rusty, wants to offer a gift he made to its owner. A little animated greeting card I did for school with four other teamates. A pedagogical animation about the hidden sugar in our food.Made during my second year at MOPA, with the help of the expert Thomas Erpicum and my teamates. The rigs I've made during my college years.I hope there will be more in the near future !

This is a mecha RIG I did on 3DS max for my one minute short. It was really fun to do. The only thing I didn't do is the eye camera. A facial RIG I did on Maya during a course at school. It's really basic, but I learned a lot through this exercise. I have a lot of things I like to do in my free time, or that I've done on previous projects that I'm proud of.

There's a lot of things, so here are all the categories. All the tools and scripts I've developped for my graduation short film. We had a lot of lights that were character centered, but the lights couldn't aim which made the process quite slow.Handiness is what we were looking for here. I wrote a script that allows the lighter to move the light freely around the object. It can be one or multiple lights, and the last object selected would be the lighted object (mesh). For the facial rig, I made an UI on orthographic view so the animator would animate more easily the character face without having to look for missing controllers.

The controllers activate the blendshapes and the combo blendshapes, and for the controls to be more ergonomic for the animators, I normalized the controllers so it would simplify the animation process. Here is the issue: I want all the controllers normalized, and there is a lot of them. Since we want the facial rig UI visuals to match our blendshapes, it's better to have the controllers as the same range as the blendshapes. All my 2D animation. It's all personal work or comissions for private individuals.Here are some thumbnails of my works which are upload on Instagram (you can click on the link below if you want to see more). I have just been awarded a Merit after completing a master’s degree in Animation for Professionals at Buckinghamshire New University.

Previous to this, I achieved a First-Class Honours Degree in Digital Media. My strengths are that I am highly motivated, hardworking, and I am experienced in working individually and co-operatively. Also, I have a high attention to detail. My previous employment was as a freelance animator for Core Data Science. In this role, I created educational animations to enhance the learning ability of students. I have experience in 2D animation but have specialised in 3D animation.

My goal is to continue to improve my skills in the industry. The software that I have experience in: - In 3D Game Animation, I animated an Idle, Run, Combat Run cycle and an attack animation, using the rigged model given. I wanted my character to follow a theme of a female Wu Shu Support character, thus I referenced the running and attack animation from my Wu Shu friend's performance videos. Under 3D Rig and Animation, I rigged, painted the skin weights and animated the Idle and Dance animation. Using the rigged model, I did Human IK ,retarget and load in Mocap animation data provided for the Climbing up stairs animation.

I proceeded to use this animation in an escalator scene to create an eye-catching animation. I thought that adding a ball bouncing, hitting the man, and showing how the man gets hit and then balance himself back would give a comedic and cartoon effect, thus making it interesting.

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My 3d Animation Work Through My College Years. This Section

My 3d animation work through my college years. This section is still WIP,I hope you'll come back later ! A little robot, a little bit rusty, wants to offer a gift he made to its owner. A little animated greeting card I did for school with four other teamates. A pedagogical animation about the hidden sugar in our food.Made during my second year at MOPA, with the help of the expert Thomas Erpicum an...

This Is A Mecha RIG I Did On 3DS Max

This is a mecha RIG I did on 3DS max for my one minute short. It was really fun to do. The only thing I didn't do is the eye camera. A facial RIG I did on Maya during a course at school. It's really basic, but I learned a lot through this exercise. I have a lot of things I like to do in my free time, or that I've done on previous projects that I'm proud of.

There's A Lot Of Things, So Here Are All The

There's a lot of things, so here are all the categories. All the tools and scripts I've developped for my graduation short film. We had a lot of lights that were character centered, but the lights couldn't aim which made the process quite slow.Handiness is what we were looking for here. I wrote a script that allows the lighter to move the light freely around the object. It can be one or multiple l...

The Controllers Activate The Blendshapes And The Combo Blendshapes, And

The controllers activate the blendshapes and the combo blendshapes, and for the controls to be more ergonomic for the animators, I normalized the controllers so it would simplify the animation process. Here is the issue: I want all the controllers normalized, and there is a lot of them. Since we want the facial rig UI visuals to match our blendshapes, it's better to have the controllers as the sam...

Previous To This, I Achieved A First-Class Honours Degree In

Previous to this, I achieved a First-Class Honours Degree in Digital Media. My strengths are that I am highly motivated, hardworking, and I am experienced in working individually and co-operatively. Also, I have a high attention to detail. My previous employment was as a freelance animator for Core Data Science. In this role, I created educational animations to enhance the learning ability of stud...