Adaptability Ability Bulbapedia The Community Driven Pokémon
Adaptability (Japanese: てきおうりょく Adaptability) is an Ability introduced in Generation IV. Adaptability increases STAB of a Pokémon with this Ability from 1.5 to 2. When a Pokémon with Adaptability is Terastallized, Adaptability only affects moves of the Tera Type. If the Pokémon's Tera Type is one of its original types, its STAB is 2.25; otherwise, it's 2. Stellar-type moves are unaffected by Adaptability. Adaptability has no effect outside of battle.
Adaptability increases the effectiveness of STAB moves from the usual 1.5× to 2×. For example, a Water-type Pokémon using Surf (base power 90) would normally get an effective power of 135. With Adaptability it would be 180 instead. Adaptability is a Pokémon ability that significantly enhances the power of a Pokémon's same-type attack bonus (STAB) moves. Normally, a Pokémon's STAB moves receive a 50% power boost. However, with Adaptability, this boost is doubled to 100%.
This means that a Pokémon with Adaptability will see its STAB moves dealing twice the damage compared to using non-STAB moves of the same power. Pokémon and Pokémon character names are trademarks of Nintendo An Ability (Japanese: 特性 Ability) is a game mechanic introduced in Generation III that provides a passive effect in battle or in the overworld. Individual Pokémon may have only one Ability at a time. Prior to Generation VI, an Ability could not be changed after a Pokémon was obtained except by Evolution—where the new Ability is determined by the former Ability—and form change. Not every Ability is entirely beneficial; some of them are hindering.
A Pokémon's Ability was often originally referred to as a "special ability",[1] "special Ability",[2] or "Sp. Ability"[3] in Generation III, or sometimes simply "ability" until Generation V,[4] after which it is consistently capitalized as "Ability". Abilities are functionally absent in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, Pokémon Legends: Arceus and Pokémon Legends: Z-A. Some species of Pokémon have multiple possible Abilities. The most Abilities any species or form has is three: two normal Abilities and one Hidden Ability.
In most wild Pokémon encounters, the Pokémon's Ability will be one of its non-Hidden Abilities (each having an even chance of appearing if the species has two). Hidden Abilities were introduced in Generation V; they are relatively rare and usually require some type of special encounter. In technical terms, a species' Abilities may be thought of as having separate slots, with an individual Pokémon's non-Hidden slot determined by its personality value. For example, an Eevee—with two non-Hidden Abilities—has Run Away for its first non-Hidden slot, Adaptability for its second, and Anticipation for its Hidden Ability slot. Vaporeon—with only one non-Hidden Ability—can be considered to have Water Absorb for both non-Hidden slots. When a Pokémon evolves, its Ability slot remains the same.
This means that a Poochyena with Run Away will evolve into a Mightyena with Intimidate, while a Poochyena with Quick Feet will evolve into a Mightyena with Quick Feet. The Pokémon ability Adaptability. Information on which Pokémon have the ability as well as its description can be found below, organized by name and generation. For a complete list of all the Pokémon abilities, check out our complete abilities list. Increases the same-type attack bonus from 1.5× to 2×. This Pokémon inflicts twice as much damage with moves whose types match its own, rather than the usual same-type attack bonus of 1.5×.
Powers up moves of the same type as the Pokémon. Powers up moves of the same type as the Pokémon. ©1999 eevee/lexy munroe • pokémon ©1995 pokémon, nintendo, game freak, creatures
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Adaptability (Japanese: てきおうりょく Adaptability) Is An Ability Introduced In Generation
Adaptability (Japanese: てきおうりょく Adaptability) is an Ability introduced in Generation IV. Adaptability increases STAB of a Pokémon with this Ability from 1.5 to 2. When a Pokémon with Adaptability is Terastallized, Adaptability only affects moves of the Tera Type. If the Pokémon's Tera Type is one of its original types, its STAB is 2.25; otherwise, it's 2. Stellar-type moves are unaffected by Adapt...
Adaptability Increases The Effectiveness Of STAB Moves From The Usual
Adaptability increases the effectiveness of STAB moves from the usual 1.5× to 2×. For example, a Water-type Pokémon using Surf (base power 90) would normally get an effective power of 135. With Adaptability it would be 180 instead. Adaptability is a Pokémon ability that significantly enhances the power of a Pokémon's same-type attack bonus (STAB) moves. Normally, a Pokémon's STAB moves receive a 5...
This Means That A Pokémon With Adaptability Will See Its
This means that a Pokémon with Adaptability will see its STAB moves dealing twice the damage compared to using non-STAB moves of the same power. Pokémon and Pokémon character names are trademarks of Nintendo An Ability (Japanese: 特性 Ability) is a game mechanic introduced in Generation III that provides a passive effect in battle or in the overworld. Individual Pokémon may have only one Ability at ...
A Pokémon's Ability Was Often Originally Referred To As A
A Pokémon's Ability was often originally referred to as a "special ability",[1] "special Ability",[2] or "Sp. Ability"[3] in Generation III, or sometimes simply "ability" until Generation V,[4] after which it is consistently capitalized as "Ability". Abilities are functionally absent in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, Pokémon Legends: Arceus and Pokémon Legends: Z-A. Some species...
In Most Wild Pokémon Encounters, The Pokémon's Ability Will Be
In most wild Pokémon encounters, the Pokémon's Ability will be one of its non-Hidden Abilities (each having an even chance of appearing if the species has two). Hidden Abilities were introduced in Generation V; they are relatively rare and usually require some type of special encounter. In technical terms, a species' Abilities may be thought of as having separate slots, with an individual Pokémon'...