List Of Abilities Pokémon Wiki Fandom

Leo Migdal
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list of abilities pokémon wiki fandom

This is a list of all Abilities, organized by generation. Each ability from the latest generation of Pokémon games is listed below, along with a short description and how many Pokémon can have that ability. Click an ability name to see the Pokémon that can learn it. Abilities, introduced in Generation 3 (Ruby/Sapphire), are special attributes given to each Pokémon that can aid them in battle. Many abilities act as a power-up by increasing a move or stat; others introduce a third-party effect like a weather condition. Some abilities can even hinder a Pokémon battle.

Each Pokémon can have only one ability, however, some have the option of two different abilities. The choice is random and each ability is equally likely. There are 308 single-ability Pokémon and 355 dual-ability Pokémon. In Pokémon Black & White, a third hidden ability was introduced. The third ability is only available when a Pokémon is returned from the Dream World, a new online feature that is part of the Pokémon Global Link. 568 Pokémon have a Dream World ability.

A selection of related questions from PokéBase: An Ability (Japanese: 特性 Ability) is a game mechanic introduced in Generation III that provides a passive effect in battle or in the overworld. Individual Pokémon may have only one Ability at a time. Prior to Generation VI, an Ability could not be changed after a Pokémon was obtained except by Evolution—where the new Ability is determined by the former Ability—and form change. Not every Ability is entirely beneficial; some of them are hindering. A Pokémon's Ability was often originally referred to as a "special ability",[1] "special Ability",[2] or "Sp.

Ability"[3] in Generation III, or sometimes simply "ability" until Generation V,[4] after which it is consistently capitalized as "Ability". Abilities are functionally absent in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, Pokémon Legends: Arceus and Pokémon Legends: Z-A. Some species of Pokémon have multiple possible Abilities. The most Abilities any species or form has is three: two normal Abilities and one Hidden Ability. In most wild Pokémon encounters, the Pokémon's Ability will be one of its non-Hidden Abilities (each having an even chance of appearing if the species has two).

Hidden Abilities were introduced in Generation V; they are relatively rare and usually require some type of special encounter. In technical terms, a species' Abilities may be thought of as having separate slots, with an individual Pokémon's non-Hidden slot determined by its personality value. For example, an Eevee—with two non-Hidden Abilities—has Run Away for its first non-Hidden slot, Adaptability for its second, and Anticipation for its Hidden Ability slot. Vaporeon—with only one non-Hidden Ability—can be considered to have Water Absorb for both non-Hidden slots. When a Pokémon evolves, its Ability slot remains the same. This means that a Poochyena with Run Away will evolve into a Mightyena with Intimidate, while a Poochyena with Quick Feet will evolve into a Mightyena with Quick Feet.

A Pokémon ability is a special attribute that every species of Pokémon has in the Pokémon video games. The use of abilities first started in Pokémon Ruby and Sapphire of the Pokémon video games. Every Pokémon has an ability, and several species of Pokémon may have one of two possible abilities. Most Pokémon use their abilities in battle. Abilities can strengthen a Pokémon's own statistics or weaken a foe's, or inflict conditions such as paralysis or poisoning. For instance, an Electrike's Static ability may paralyze a foe that touches it, or a Bulbasaur may use its Overgrow ability to power up its Grass attacks when it is weak.

Some Pokémon, like Lotad, can use their Rain Dish ability to restore HP whenever it is raining. Some abilities render some Pokémon invincible against certain types of attacks. A Lunatone's ability to Levitate will prevent Ground attacks from striking it, and Shedinja's Wonder Guard ability will keep any attack that is not super effective from hitting it. A Steelix's Rock Head ability prevents it from receiving damage from the recoil of certain powerful physical attacks. A Pokémon with the Lightningrod ability, such as Marowak, will keep its partner safe from electric attacks in a double battle by drawing the electricity away from it. Not all abilities are helpful.

Slaking has the Truant ability, which allows it to attack only every other turn. This is intended to hinder Slaking's very high statistics. However, Skill Swap can be used on Slaking to switch abilities with the foe, passing it the preventative ability to the opponent, and receiving a more preferable one in exchange. This is only possible in 2 vs. 2 battles or when the opponent uses it (a good way to trick a foe is putting a Pokémon with a more desirable ability and switch to Slaking when the foe uses Skill Swap),... Some abilities come into effect outside of Pokémon battles.

Pokémon with the Pickup ability, like Meowth, will sometimes retrieve rare items off of the ground, such as gold Nuggets, which can be exchanged for money. Also, since Pokémon Emerald, a handful of abilities that were once only used in battle have effects outside of battle as well. Any Pokémon with the Lightningrod ability will double as a cell phone antenna and the player character will receive more phone calls because of it. A Pokémon with the ability to Intimidate, like Arbok, for example, will cause the player to encounter lower-level Pokémon less often. Additionally, a Pokémon with the Flame Body ability will act as an incubator and cause eggs to hatch quicker. A list of all abilities that Pokémon can learn, separated by the generations where they were introduced.

The table contains the name and description of the ability. To view a list of which Pokémon are able to learn each respective ability, click on the ability name or description to go to that ability profile page. Dialga exerting its Ability, Pressure, in Pokémon Platinum Version An Ability (特性(とくせい), Tokusei?), called Special Ability in Pokémon the Series, is a mechanic that was introduced in Generation III. Abilities are various powers or characteristics possessed by each Pokémon. Abilities are activated automatically in battle, and some have shown to have use outside of battle.

There are many types of Abilities. Some Abilities are exclusive to certain Pokémon and their evolutions, while others are known by many Pokémon. Generation V introduces a certain type of Ability, Hidden Abilities, which certain Pokémon have depending on where they are encountered, including certain Gift Pokémon. While several species of Pokémon can know only one Ability, many of them can have one of a few Abilities, such as Gligar, which can have either Hyper Cutter or Sand Veil. The evolved form of certain Pokémon can have a different Ability than its basic form. In Generation III, Generation IV, and Pokémon Black Version and Pokémon White Version, the Ability of a newborn Pokémon is decided randomly, regardless of the Abilities of each of its parents.

This was rectified in Pokémon Black Version 2 and Pokémon White Version 2, in which the hatched Pokémon has an eighty percent chance of inheriting the Ability of its mother. Additionally, there is a sixty percent chance that the Hidden Ability of the newborn Pokémon is inherited by its mother, but only if both its mother and father are part of the same egg... As of Generation VI, the father can pass a Hidden Ability onward if its partner is a Ditto. Since its introduction, Abilities have appeared in most games of the core series, as well as Pokémon the Series and even spinoff games. Abilities do not return in Pokémon: Let's Go, Pikachu! and Pokémon: Let's Go, Eevee!, presumably because it is based on the Generation I game Pokémon Yellow Version: Special Pikachu Edition, which released prior to the introduction of Abilities, or because it is based...

Although Pokémon: Let's Go, Pikachu! and Pokémon: Let's Go, Eevee! as well as Pokémon Legends: Arceus do not feature Abilities, they are still determined within the game's data, for if Pokémon had been traded over from a different game in the core series. From generation 3 onwards, countless abilities have been introduced to the games providing passive effects in battles and the overworld itself. These effects range from weather manipulation, over resistances, and the prevention of status effect changes, to the restoration of hit points under certain conditions – to name a few. These abilities usually fall into two categories: regular Abilities, of which every Pokémon possesses at least one, and Hidden Abilities, introduced in generation 5.

Of the regular Abilities, each Pokémon has at least one, sometimes having the option of a secondary with a 50% chance of either occurring. Additionally, upon evolution, a Pokémon might change its abilities if the follow-up evolution possesses a different one. However, Hidden Abilities behave a little differently, as these can only be acquired under certain circumstances. From Generation III onward, every Pokémon has an Ability. The possible Abilities for a Pokémon are determined by its species. Explore and analyze all Pokémon abilities with detailed effects and descriptions

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This Is A List Of All Abilities, Organized By Generation.

This is a list of all Abilities, organized by generation. Each ability from the latest generation of Pokémon games is listed below, along with a short description and how many Pokémon can have that ability. Click an ability name to see the Pokémon that can learn it. Abilities, introduced in Generation 3 (Ruby/Sapphire), are special attributes given to each Pokémon that can aid them in battle. Many...

Each Pokémon Can Have Only One Ability, However, Some Have

Each Pokémon can have only one ability, however, some have the option of two different abilities. The choice is random and each ability is equally likely. There are 308 single-ability Pokémon and 355 dual-ability Pokémon. In Pokémon Black & White, a third hidden ability was introduced. The third ability is only available when a Pokémon is returned from the Dream World, a new online feature that is...

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A selection of related questions from PokéBase: An Ability (Japanese: 特性 Ability) is a game mechanic introduced in Generation III that provides a passive effect in battle or in the overworld. Individual Pokémon may have only one Ability at a time. Prior to Generation VI, an Ability could not be changed after a Pokémon was obtained except by Evolution—where the new Ability is determined by the form...

Ability"[3] In Generation III, Or Sometimes Simply "ability" Until Generation

Ability"[3] in Generation III, or sometimes simply "ability" until Generation V,[4] after which it is consistently capitalized as "Ability". Abilities are functionally absent in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, Pokémon Legends: Arceus and Pokémon Legends: Z-A. Some species of Pokémon have multiple possible Abilities. The most Abilities any species or form has is three: two normal ...

Hidden Abilities Were Introduced In Generation V; They Are Relatively

Hidden Abilities were introduced in Generation V; they are relatively rare and usually require some type of special encounter. In technical terms, a species' Abilities may be thought of as having separate slots, with an individual Pokémon's non-Hidden slot determined by its personality value. For example, an Eevee—with two non-Hidden Abilities—has Run Away for its first non-Hidden slot, Adaptabili...