Pokémon Ability List Pokémon Gaming Wiki Grindosaur
From generation 3 onwards, countless abilities have been introduced to the games providing passive effects in battles and the overworld itself. These effects range from weather manipulation, over resistances, and the prevention of status effect changes, to the restoration of hit points under certain conditions – to name a few. These abilities usually fall into two categories: regular Abilities, of which every Pokémon possesses at least one, and Hidden Abilities, introduced in generation 5. Of the regular Abilities, each Pokémon has at least one, sometimes having the option of a secondary with a 50% chance of either occurring. Additionally, upon evolution, a Pokémon might change its abilities if the follow-up evolution possesses a different one. However, Hidden Abilities behave a little differently, as these can only be acquired under certain circumstances.
Each ability from the latest generation of Pokémon games is listed below, along with a short description and how many Pokémon can have that ability. Click an ability name to see the Pokémon that can learn it. Abilities, introduced in Generation 3 (Ruby/Sapphire), are special attributes given to each Pokémon that can aid them in battle. Many abilities act as a power-up by increasing a move or stat; others introduce a third-party effect like a weather condition. Some abilities can even hinder a Pokémon battle. Each Pokémon can have only one ability, however, some have the option of two different abilities.
The choice is random and each ability is equally likely. There are 308 single-ability Pokémon and 355 dual-ability Pokémon. In Pokémon Black & White, a third hidden ability was introduced. The third ability is only available when a Pokémon is returned from the Dream World, a new online feature that is part of the Pokémon Global Link. 568 Pokémon have a Dream World ability. A selection of related questions from PokéBase:
An Ability (Japanese: 特性 Ability) is a game mechanic introduced in Generation III that provides a passive effect in battle or in the overworld. Individual Pokémon may have only one Ability at a time. Prior to Generation VI, an Ability could not be changed after a Pokémon was obtained except by Evolution—where the new Ability is determined by the former Ability—and form change. Not every Ability is entirely beneficial; some of them are hindering. A Pokémon's Ability was often originally referred to as a "special ability",[1] "special Ability",[2] or "Sp. Ability"[3] in Generation III, or sometimes simply "ability" until Generation V,[4] after which it is consistently capitalized as "Ability".
Abilities are functionally absent in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, Pokémon Legends: Arceus and Pokémon Legends: Z-A. Some species of Pokémon have multiple possible Abilities. The most Abilities any species or form has is three: two normal Abilities and one Hidden Ability. In most wild Pokémon encounters, the Pokémon's Ability will be one of its non-Hidden Abilities (each having an even chance of appearing if the species has two). Hidden Abilities were introduced in Generation V; they are relatively rare and usually require some type of special encounter.
In technical terms, a species' Abilities may be thought of as having separate slots, with an individual Pokémon's non-Hidden slot determined by its personality value. For example, an Eevee—with two non-Hidden Abilities—has Run Away for its first non-Hidden slot, Adaptability for its second, and Anticipation for its Hidden Ability slot. Vaporeon—with only one non-Hidden Ability—can be considered to have Water Absorb for both non-Hidden slots. When a Pokémon evolves, its Ability slot remains the same. This means that a Poochyena with Run Away will evolve into a Mightyena with Intimidate, while a Poochyena with Quick Feet will evolve into a Mightyena with Quick Feet. From Generation III onward, every Pokémon has an Ability.
The possible Abilities for a Pokémon are determined by its species. This is a list of all Abilities, organized by generation. This page contains every move that got introduced to the mainline Pokémon games throughout 8 Generations. It harbors each move’s type, category (usually differing between physical, special, or status attack moves), their base power and accuracy, their PP (Power Points), and in which Generation they got added. Click a move’s name to see a page containing detailed information about the move. Abilities, a feature that was introduced in the games Ruby/Sapphire have become a vital aid to every Pok�mon trainer.
Each of the 386 Pok�mon have a special Ability some unique to that Pok�mon, others spread about through many other Pok�mon. Some Pok�mon even get a selection of two Abilities, however it can only have one and once it has that one, it's stuck with that one Abilities tend to range from having certain battle effects such as Paralysis when Physical Contact is made to allowing Wild Pok�mon to appear more on the Overworld. All Pok�mon games since Ruby & Sapphire have made use of these abilities. However in Pok�mon Emerald certain abilities received an extra boost and an additional off-Overworld effect. This page is to allow for an easy look at each of the different abilities including lists of the Pok�mon that know the ability:
Adaptibility In-Battle Effect: If this Pok�mon uses an attack that has the same type as it, then the move's power is increased In-Battle Effect: If this Pok�mon uses an attack that has the same type as it, then the move's power is increased The Pokédex contains much data useful to the beginner and veteran Pokémon players alike. It helps out in raising one's favorite creatures, reveals intriguing lore, and provides basic knowledge every trainer needs to prepare to become the very best there ever was and catch them all! Battling both wild and trained Pokémon lies at the heart of every mainline Pokémon game. These fights are defined through the strategic use of Physical, Special, or Status-inflicting moves and range from sleep-inducing spores to electric shocks and end with rock slides.
To help new and old trainers alike, we compiled a list of every attack available to increase your chance of defeating your foes. Every Pokémon and its moves get categorized into 18 different types making up an elaborate system of strengths and weaknesses. These strengths and weaknesses often follow tropes of popular culture, making them easy to remember. If you need help memorizing type advantages or are interested in seeing which types contain which Pokémon and moves, then look no further as we compiled this information here. The Pokémon franchise saw many exciting features introduced to the mainline games, some of which were heavily modified, reworked, or cut throughout the Generations. These features include the player's ability to breed Pokémon, raise them through specialized training, and teach them moves the Pokémon cannot learn on their own.
Therefore, since these features are so manifold, we created detailed explanations of these game mechanics listed in our game mechanic's overview. Every species of Pokémon possesses different Abilities, ranging from regular to hidden ones, giving them manifold advantages in battles and the overworld. These abilities range from specific resistances to weather manipulation and the restoration of hit points. To help you find Pokémon possessing specific Abilities, we created a searchable overview listing all Abilities with detailed subpages for each entry. Dialga exerting its Ability, Pressure, in Pokémon Platinum Version An Ability (特性(とくせい), Tokusei?), called Special Ability in Pokémon the Series, is a mechanic that was introduced in Generation III.
Abilities are various powers or characteristics possessed by each Pokémon. Abilities are activated automatically in battle, and some have shown to have use outside of battle. There are many types of Abilities. Some Abilities are exclusive to certain Pokémon and their evolutions, while others are known by many Pokémon. Generation V introduces a certain type of Ability, Hidden Abilities, which certain Pokémon have depending on where they are encountered, including certain Gift Pokémon. While several species of Pokémon can know only one Ability, many of them can have one of a few Abilities, such as Gligar, which can have either Hyper Cutter or Sand Veil.
The evolved form of certain Pokémon can have a different Ability than its basic form. In Generation III, Generation IV, and Pokémon Black Version and Pokémon White Version, the Ability of a newborn Pokémon is decided randomly, regardless of the Abilities of each of its parents. This was rectified in Pokémon Black Version 2 and Pokémon White Version 2, in which the hatched Pokémon has an eighty percent chance of inheriting the Ability of its mother. Additionally, there is a sixty percent chance that the Hidden Ability of the newborn Pokémon is inherited by its mother, but only if both its mother and father are part of the same egg... As of Generation VI, the father can pass a Hidden Ability onward if its partner is a Ditto. Since its introduction, Abilities have appeared in most games of the core series, as well as Pokémon the Series and even spinoff games.
Abilities do not return in Pokémon: Let's Go, Pikachu! and Pokémon: Let's Go, Eevee!, presumably because it is based on the Generation I game Pokémon Yellow Version: Special Pikachu Edition, which released prior to the introduction of Abilities, or because it is based... Although Pokémon: Let's Go, Pikachu! and Pokémon: Let's Go, Eevee! as well as Pokémon Legends: Arceus do not feature Abilities, they are still determined within the game's data, for if Pokémon had been traded over from a different game in the core series. There is no Pokémon with Steely Spirit as an Ability.
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From Generation 3 Onwards, Countless Abilities Have Been Introduced To
From generation 3 onwards, countless abilities have been introduced to the games providing passive effects in battles and the overworld itself. These effects range from weather manipulation, over resistances, and the prevention of status effect changes, to the restoration of hit points under certain conditions – to name a few. These abilities usually fall into two categories: regular Abilities, of...
Each Ability From The Latest Generation Of Pokémon Games Is
Each ability from the latest generation of Pokémon games is listed below, along with a short description and how many Pokémon can have that ability. Click an ability name to see the Pokémon that can learn it. Abilities, introduced in Generation 3 (Ruby/Sapphire), are special attributes given to each Pokémon that can aid them in battle. Many abilities act as a power-up by increasing a move or stat;...
The Choice Is Random And Each Ability Is Equally Likely.
The choice is random and each ability is equally likely. There are 308 single-ability Pokémon and 355 dual-ability Pokémon. In Pokémon Black & White, a third hidden ability was introduced. The third ability is only available when a Pokémon is returned from the Dream World, a new online feature that is part of the Pokémon Global Link. 568 Pokémon have a Dream World ability. A selection of related q...
An Ability (Japanese: 特性 Ability) Is A Game Mechanic Introduced
An Ability (Japanese: 特性 Ability) is a game mechanic introduced in Generation III that provides a passive effect in battle or in the overworld. Individual Pokémon may have only one Ability at a time. Prior to Generation VI, an Ability could not be changed after a Pokémon was obtained except by Evolution—where the new Ability is determined by the former Ability—and form change. Not every Ability is...
Abilities Are Functionally Absent In Pokémon: Let's Go, Pikachu! And
Abilities are functionally absent in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, Pokémon Legends: Arceus and Pokémon Legends: Z-A. Some species of Pokémon have multiple possible Abilities. The most Abilities any species or form has is three: two normal Abilities and one Hidden Ability. In most wild Pokémon encounters, the Pokémon's Ability will be one of its non-Hidden Abilities (each having...